Vertigo Games Gameplay Engineer

Gameplay Engineer

Responsibilities

  • Write clear, portable and maintainable code
  • Work closely with artists, designers and other engineers to design and implement mechanics

Qualifications

  • Bachelor of Science in computer science or a related field
  • Excellent demonstratable C# knowledge
  • Experience working with Unity
  • Experienced in technical documentation (UML, use cases, technical requirements..)
  • A good understanding of 3D math used in games
  • A passion for creating games
  • Familiar with CS fundamentals, including algorithms, data structures and design patterns
  • Experience in building and debugging games
  • Able to communicate with non-technical users
  • Fluent in English, both verbally and written, Dutch is a plus

plusses

  • Experience working with Unreal or other game engines
  • Knowledge of other C based languages
  • Experience in VR development
  • Experience with code and graphics performance tools
  • Experience with data-driven game development

REQUIRED APPLICATION MATERIALS

  • Resume
  • Portfolio
  • Zip file containing: multiple code samples (5+) demonstrating your code qualifications and a readme explaining them

    Do not: send a full project or github that we have to browse through to find the juicy details

Apply now

To apply for this position, fill out your details below. Due to the volume of replies we receive, we will not be able to respond to every application.

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