Vertigo Games Graphics Engineer

Graphics Engineer

Responsibilities

  • Write clear, portable and maintainable code
  • Work closely with our system engineers to implement and improve our rendering game systems
  • Work closely with our artists to design, optimize and implement graphic workflows and shaders

Qualifications

  • A minimum of 3 years of programming experience in the game industry
  • Shipped at least one title
  • Excellent demonstratable C# knowledge
  • Knowledge of how the rendering pipeline of Unity operates
  • Strong 3D math and algorithmic skills
  • Fluent in English, both verbally and written, Dutch is a plus
  • Familiar with state of the art rendering techniques, graphics hardware, shared development and graphics APIs
  • Knowledge of lighting techniques
  • Knowledge of Cg/HLSL
  • Experience with code and graphics performance tools
  • A passion for creating beautiful, yet performant, games

Plusses

  • Experience working with Unreal or other game engines
  • Experience in VR development
  • Experience working on mobile or console games

Required application materials

  • Resume
  • Portfolio
  • Zip file containing: multiple code samples (5+) demonstrating your code qualifications and a readme explaining them

    Do not: send a full project or github that we have to browse through to find the juicy details

Apply now

To apply for this position, fill out your details below. Due to the volume of replies we receive, we will not be able to respond to every application.

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