Vertigo Games Networking Engineer

Networking Engineer

Job description

Vertigo Games is a leading publisher and developer of VR games. We are looking for a Networking Engineer to join our team based in the center of Rotterdam, The Netherlands. Join us on a mission to develop and launch cutting-edge VR games internationally and help us on our quest to push the boundaries of virtual reality gaming.


  • Write clear, portable and maintainable code
  • Work closely with our system engineers to implement and improve our networking game systems
  • Versioning and maintaining backwards compatibility of networking systems
  • Work closely with our game teams to implement networking for features
  • Develop and maintain cloud-based server solutions


  • Bachelor of Science in computer science or a related field
  • Excellent demonstrable C# knowledge
  • Fluent in English, both verbally and written, Dutch is a plus
  • Networking experience in TCP, UDP and higher-level protocols
  • Comfortable with Linux and UNIX server environments
  • Understanding on networking topics like for example, but not limited to, routing, switching, firewalls.
  • A passion for creating games


  • Experience working with Unreal or other game engines
  • Experience in VR development
  • Experience working on mobile or console games
  • Experience with recent networking standards (REST, gRPC, JSON, OAuth 2.0)
  • Experience with relevant networking technology (SQL, Firebase, Google Cloud, Docker)

Apply now

Required application materials:
  • Resume
  • Portfolio
  • Zip file containing: multiple code samples (5+) demonstrating your code qualifications and a readme explaining them

Do not: send a full project or github that we have to browse through to find the juicy details
To apply for this position, please send the above to or use the form below.

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